![]() all shock units, all ranged units, etc.) is somehow worse than micromanaging enchantments on specific types of units. I'm not sure if enchanting everything of a particular type (e.g. Originally posted by suejak:I think mods are just a scifi-flavoured system, basically borrowed from the old Firaxis 4x Alpha Centauri. This can help influence your strategies in surprising ways, which is just as interesting as having complete granular control over which specific units get enchantments. You are encouraged to think of units in terms of groups: battle mages, support, shock, and so on. The new system has its own subtlety and depth too. So I would argue they're trying to have distinct systems in Planetfall and fantasy AoW because 1) they're thematically different, 2) to reduce micromanagement, and 3) so it doesn't seem like they're just copy-pasting mechanics. ![]() The latter is just a lot more work, although having the different types to choose from in the production menu (like Alpha Centauri!) was really cool. all shock units, all ranged units, etc.) is somehow worse than micromanaging enchantments on specific units. ![]() I think mods are just a scifi-flavoured system, basically borrowed from the old Firaxis 4x Alpha Centauri. ![]()
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